Aporkalypse maps

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Aporkalypse maps are an important part of the Aporkalypse game play. They help newcomers navigate, they help veterans remember where places are, and they help builders see whether their construction is in proximity to other properties. Although the map work tends to be laborious, we do take great pride in mapping the Aporkalypse worlds as best we can.

History of mapping work

Up until June 2012, official isometric world maps were available, which were displayed in isometric form and were generated directly on the server. The map imagery was produced with pigmap, created by equalpants. A different map generation tool had been used previously, but it was too slow and became impractical to use on a world the size of the Aporkalypse, so equalpants wrote pigmap to solve this problem. The Google Maps API was created and maintained by odinsdream. Starting on June 23, 2012, the isometric worlds were discontinued due to problems with server load. Archived snapshots can be viewed at http://maps.minetato.com.

All of the current maps, as well as dozens of maps of unique regions and temporary servers, have been created by the eponymous user Mapcratic. These map sets were intended to complement the official Aporkalypse Map engine by providing top-down, coordinate-referenced sheets to help accurately plan and develop properties and infrastructure. Mapcratic's first maps were drawn in March 2011 as simple overlays on the official isometric Aporkalypse Map. These maps became a major catalyst for the "tram explosion" of March 2011, helping builders figure out the best routes to take. In May 2011 mapcratic did a rectification process on the Aporkalypse pigmap images, transforming them into a standard cartesian (overhead) projection. This became the basis for mapping work in spring 2012. Starting in July 2012, Mapcratic began using off-the-shelf map mods and officially-sanctioned flight abilities in creative mode to assemble the latest maps.

When out in the wild you may discover crosses on the ground, facing upward and made of various materials. These crosses are ground control points which help align the raw maps with map grids in Adobe Illustrator. Most of them are not used anymore, and those that are still used (such as the -2500 and 2500 points in Repork) will not cause any major problems if removed, so you may remove them and claim the land if you wish. Mapcratic will build or rebuild any control points that are needed for a particular survey.

Current map sets

The most current maps of important game areas are located on Samworm's map server at http://www.mjoang.com/maps. Files are named by date (YYYY-MM-DD), area of interest (all maps are Repork unless otherwise specified), and the pixel size of the base map image (bigger is better). Archived maps going back to May 2012 are available here. However, it only contains one map for the central region of the original Aporkalypse world. For Aporkalypse's outer areas, poles, and nether regions, consult the "Other maps" section below.

Other maps

File:Thumb atlaspage.jpg

World Atlas Book

Last updated: 2012-03-01

This remains the most extensive atlas of the original Aporkalypse overworld, covering all territory within the snow walls. It consists of 80 highly detailed color plates, each covering 12 km2. There is no coverage of the Nether, tunnel systems, end dimension, or areas outside the snow walls. The book is a 125 MB PDF. While it has been retired since it was dependent on the retired pigmap application, much of the overworld portrayed in the book remains the same.

Download sources:

Excerpted images of interest:

File:A0x waroad 20110826 thumb.jpg

Basic road map

Last updated: 2011-08-26
This map provides a very basic overview of the Aporkalypse world. Landmarks are not shown here, and trams or rail lines are not shown either.
File:A0x tour 20110826 thumb.jpg

Tourist map

Last updated: 2011-08-26
For those wanting to see all the attractions around Aporkalypse, this is the map you'll want. All the landmarks you could possibly want to visit are here. To help keep the map uncluttered, no trams or rail lines are shown.
File:A0x warail 20110826 thumb.jpg

Rail map

Last updated: 2011-08-26
This sheet shows all of the tram and rail systems in the Aporkalypse world.
File:A0x waschm 20110826 thumb.jpg

Engineering schematic

Last updated: 2011-08-26
This has everything, including roads, tram lines, land marks, and coordinates. It's a very messy but detailed map. You've been warned.
File:A0n basic 20110816 thumb.jpg

Nether map

Last updated: 2011-08-16
This focuses on the NHN (Nether Hub Network) railway system. Older editions: 2011-07-29, 2011-07-16.
File:A0n eng 20110816 thumb.jpg

Nether engineering map

Last updated: 2011-08-16
Contents of the nether along with coordinates. Useful for planning purposes. Older editions: 2011-07-16.
File:A0x wa netherhybrid 20110726 thumb.jpg

Hybrid nether-overworld map

Last updated: 2011-07-26
Nether infrastructure is superimposed on the overworld map.
File:A0n spawn 20111228 thumb.jpg

High-resolution Nether map

Last updated: 2011-12-28
This map covers most of the Nether adjacent to the major hubs. Excellent for planning your tunnels. This was mapped out before the diagonal tunnel to the Terrarium, which does not appear here. SPECIAL NOTE: An error appears on this map... the red label at the top edge that says "To Deep Blue" should read "To Atlanta".
File:A0x poles 20120118 thumb.jpg

South Pole region

Last updated: 2012-01-18
For those who like words such as McMurdo, Vostok, and Amundsen-Scott, this is the map for you.
File:A0x polee 20120114 thumb.jpg

East Pole region

Last updated: 2012-01-14
Covers the fairly deserted East Pole region. What's out there? Who knows.
File:A0x spawn grid 20120105 thumb.jpg

Spawn and Second Continent

Last updated: 2011-12-28
This map covers everything a little closer to Spawn, including the Slaughterhouse 5 area, the Scrabble board, and Schrananapuss' Frogpastian build. If you don't like the grid overlay, here is the version without them.
File:A0x cochonia 20110112 thumb.jpg

Cochonia

Last updated: 2012-01-12
Cochonia is probably the most northerly known location in all of Aporkalypse and is on the shore of what is probably the biggest known ocean in Aporkalypse. It is located about 5 km north of North Pole, and can be reached on I-75 from the portal. The walk is quite long. The dashed highway route is simply a proposed route by Aporkalypse's main Intersnout builders. Though Cochonia was opened by joecacti and mapcratic in January 2012, anyone who wants to develop Cochonia may build there and put roads and Intersnouts wherever they like.



Historical (obsolete) map sets

File:B1x basic 20110820 thumb.jpg

Beans 1 (Snow)

Map date: 2011-08-20
Here we see the very first Beans server, which was online in August 2011. Very little activity took place here.
File:B2x basic 20111004 thumb.jpg

Beans 2 (Boston) overworld map

Map date: 2011-10-04
The Boston version of Beans was online in October and November 2011. Older versions of this map: 2011-09-26.
File:B2n basic 20111004 thumb.jpg

Beans 2 (Boston) nether hybrid map

Map date: 2011-10-04
This is what was in the nether in Beans 2. What you're seeing is Nether tunnels (purple) superimposed on the overworld geography.
File:B3x basic 20111201 thumb.jpg

Beans 3 (Chicago)

Map date: 2011-12-01
On Thanksgiving 2011, Beans 3 came out and the city of Boston sprung up. Here we see what was constructed in this Beans incarnation.
File:T2x 20110308 thumb.jpg

Tempork 2 map

Map date: 2011-03-08
Tempork 2 was a rather urbanized Tempork build. Older versions: 2011-03-01.
File:T5 basic 20111020 thumb.jpg

Tempork 5 map

Map date: 2011-10-20
Tempork 5 saw the appearances of Discordia and Syncinnati, as well as a major stronghold excavation.
File:A0x isometric 20110321 thumb.jpg

Aporkalypse isometric map (March 2011)

Map date: 2011-03-21
This was one of the original maps used to plan the massive overworld tram line network.
File:A0x hybrid 20110510 thumb.jpg

Aporkalypse rectified map (May 2011)

Map date: 2011-05-10
In May 2011, mapcratic managed to transform the isometric graphics from the official pigmap output into a Cartesian projection. This is the map that resulted, forming a basemap for the maps released over the summer.
File:Spc porktonroute thumb.jpg

Porkton area rail

Map date: 2011-04-18
This was the local area rail plan which guided the construction of Porkton's Grand Central Station terminal.
File:Spc proposed intersnouts thumb.jpg

Proposed intersnouts (May 2011)

Map date: 2011-05-05
What we see here is a master plan for the Aporkalypse Intersnout network. This was sort of a wish list rather than a design plan, but Intersnout 60 to Ankh-Morpork was one of the projects that successfully came out of this map.
File:Spc rotato line thumb.jpg

Rotato Line (May 2011)

Map date: 2011-05-12
The famous Rotato Line, a railway near level 16 in the Spawn area, headed toward the New Ham area but halted at a spot called "U-Turn". This was the proposal to extend it westward (i.e. southward after the December 2011 compass change). The tunnel from New Ham to the Besterly junctions was in fact completed, but no railway was ever built, largely due to the use of the nether for long distance travel starting in summer 2011.
File:Spc transit map prototype thumb.jpg

Aporkalypse tram map

Map date: 2011-05-15
This was an experimental design for a non-cluttered, subway-style tram map for casual users. This map was never completed due to the appearance of the NHN the following month, which changed the nature of long-distance travel.
File:Spc beforeafter thumb.jpg

One Year At Spawn: a comparison

Map date: 2010-08-10 & 2011-07-15
This shows the massive changes around the Spawn area over the course of one year. Most notable is the Spawn area remodeling which took place in April 2011.
File:Spc 20100810 thumb.jpg

Spawn area (August 2010)

Map date: 2010-08-10
You've just stepped into a time machine and went back to the dinosaur era. This is a close-up of the Spawn area during the first days of Aporkalypse: almost unrecognizable due to the lack of landmarks. If you want to go back even further, try the 2010-08-08 map.

Other maps

For more tram maps, look on the tram systems page, though be aware that most of the content on that page is stagnant due to the creation of the Nether Hub Network (NHN), which eclipsed many overworld rail builds in June 2011.


Corrections, additions, and updates

To submit an change for review, add an entry below at the end, and make a signature and date stamp by typing -~~~~ (a dash and four tildes). You won't get an immediate response, but Mapcratic looks at the information on this page every time a mapping survey is planned. For better service, please use the F3 debug info in Minecraft and post as many X/Y/Z coordinates as you can, since Mapcratic may not be able to visit some places.

  • EXAMPLE: Hidy ho, mapcratic, please add the Hot Dog Rail Line, which starts at Spicy Mustard (7429,48,4832) then goes south to 4793,48,4832... I don't have the rest of the coordinates but feel free to come out and survey when you can. -RandomUser 03:40, 11 May 2011 (PDT)
  • I (snide sniper) rerouted my overland tram line between my base and Funland. It now goes further to the East and includes a stop at eyeballkid's lake house. Fantastic work, by the way!
  • (snide again) I also added a stop at Ford Prefecture, between Take it to the Bridge and my base to the East.

Big Floaty N.P. is a nOtional park. -Fleacircus 18:40, 15 May 2011 (PDT)

  • Chorizo Tunnel (reminder). -Crapmatic 16:09, 16 May 2011 (PDT)
  • New tourist feature Applesauce Resort and Spa (-2791 69 1122) samworm 21:11, 19 May 2011 (BST)
  • New rail line from Pineapple Bridge South (-2620 69 911) to Applesauce Resort and Spa (-2791 69 1122) samworm 21:11, 19 May 2011 (BST)
  • New extension to I95, connecting to "The Road" and by-passing GammonGetIt. samworm 21:11, 19 May 2011 (BST)
    File:I95.gif.
  • Please list the following: mistersc's House that Whiskey Built: -600, -800; rpvernon's Double Helix: -600, -1000; mikeside's Sunken Castle: -600, -1488. I swear all those are legit on -600 in a straight line. It's weird. Also, existing on the map you have a house due east of S5 labeled 'house' - that's lholladay's Gallifrey Manor. Secondly, on the Cemetery Road / Columbus Memorial Suspension Bridge road, after you cross through the undersea tunnel there's a marker for 'settlement' - that's boo_radley's place, whatever it's called. Thirdly, south and slightly west of BDP is 'settlement' - that's a dug out area where I was starting a thing, but nothing is truly going on. You can remove it. Fourthly, the 'BDP Quarry' is actually just named Big Dumb Pit. Not truly associated with BDP. Lastly, there's a small island just east of the word Spawn on your map. That's Citrus's Island and lighthouse. Thank you SO MUCH for the map! I love it to pieces. - (contributed by mistersc via e-mail - added by crapmatic to keep organized)
  • Norwegian Walled Compound, Boardkill, Snjo & Lommerusk's project snjo 23:38, 26 January 2012 (Proper Time)
    File:Norwegians.jpg. Thanks! Got it. -mapcratic


Index of placenames

A list of place names has been compiled during map surveys over the past year. This listing is provided separately in the following link.

Main article: Aporkalypse (original world) place names

See also